![]() ![]() V1.29g patch - bug fixes, fixed missing audio in Windows NT 4.0 after patch 1.29f V1.29f patch - protocol number changed to 66, bug and crash fixes, fix to sound issues on Windows NT 4.0 on version 1.27h, voteable maps are based on the client’s gametype instead of the server's, set predictable player events to zero on spawn, other changes V1.27h patch - fixed James model bug, CD key is read correctly when starting from Q3A vs TA shortcuts, handicap exploit fixed, bot routing bug fixed, potential 20 FPS increase for some clients, sensitivity restored V1.27g patch - protocol number changes to 48, bug fixes, improved bot AI, added better error handling to auto-downloading, added "noglobalsound" option for items, CD keys are no longer overwritten, speed tweaks, VM Optimazation to bring vm speed closer to DLL speed, cinematic support made available to mod developers, removed global rankings support V1.25y patch - bug fixes, restored movement physics, /kicknum command renamed to /clientkick, new /fdir command, fixed callvote/spectator bug, re-enabled "Lagometer", re-enabled map diagnostic commands pak file support increased from 64 to 1024 files, other changes ![]() V1.25 patch - protocol number changed to 45, fixed autodownload code, fixed dropped sounds bug, new pure server code, new encryption, global rankings support added, added the Defense Award and medal for defensive actions in team play, modified physics so that both dll and qvm physics match, optimized memory usage when playing with mods changing qvms, added headmodel support to allow players to switch heads between models, CD check disabled. V1.17 patch - security fix for exploit related to VM-based mods, protocol number changed to 45, fixed crashes relating to callvote to single player game type and to bot initialization on some systems V1.16n patch - unlatched sv-pure, added designer models, fixed gamestate reload when running mods in pure mode V1.16j beta patch - Zombie/Ghost unpure clients no longer remain connected, Recursive File System error corrected when running mods with logfile set to 1, the auto-download rate is controlled by 'sv_maxRate', specify this value in bytes per second (the maximum band rate caps out around 25K per second) V1.16h patch - bug fixes, Windows versions no longer work with Linux serial keys, added min/max pings to server settings, added ping information to server browser, added mod UI, added auto-downloading and allowing downloads from the menu, added cl-paks only sent to pure servers, made sure file system restarts if a pk3 was auto-downloaded, server browser shows mod running
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